The bridge app that explains the bidding and the play.

Learn bridge through interactive lessons, then play complete hands with a bot partner and two opponents. Tap any bid to see what it means, or ask about any card and see the reasoning behind the play.

Private beta. Leave your email and we will invite you when the next places open.

The opening page of tutorial Track A, “Welcome to Bridge”: 0 of 5 lessons complete, a short description of the track, a framed pencil cartoon of four people playing bridge beside an enormous stack of rule books captioned “It's a delightfully simple game, Arthur. Now, please open volume one to the chapter on silent weeping.”, and the five lessons listed below with the first ready to resume and the rest still locked.

Start at the first trick.

The lessons run from your first trick to slam bidding, the next one opening as you finish the one before, and each plays out on the table in front of you instead of being described in text. Bridge terms are tappable where they stand, so an unfamiliar word never stops you. Each track opens on its own illustrated page before the first lesson begins. The lessons are always free, all the way through the advanced conventions.

Tap a bid. Ask about a card.

  • Tap any bid in the auction — yours, your partner's or an opponent's — to see its point range, its shape, and what it asks for.
  • Ask for a hint on any card, mid-trick. BridgeGuru names a card and gives the reasoning.
  • When dummy comes down, the declaring side sees a plan: the losers to deal with, and the line to try.

Explanations match the system you play, not a generic one.

Four screens from the app.

BridgeGuru mid-auction. The coaching card explains East's 1 club as a minor-suit opening: opening values, no five-card major, a club suit that can be as short as three cards, 12–21 high-card points — with a Coach's Insight paragraph, above the bidding box.
East opens 1♣. The card gives the point range, the shape, and how short the club suit may be.
Declaring 3 diamonds as South, mid-trick: three clubs are on the table — the two, the five and the king — with dummy's hand face up along the top marked Dummy, the defenders' closed hands down each side, South's thirteen cards along the bottom, and the ask-a-hint lightbulb below the trick.
Three cards down, one to come. The lightbulb sits under the trick and answers on any turn.
Declaring 6 hearts, mid-hand: dummy is revealed at the top, the ace of hearts is lifted from the hand, and the coaching card reads 'Play heart ace — drawing trumps', explaining that clearing the defenders' six trumps first protects the side-suit winners.
The hint names the card — play ♥A — then the reason: the defenders' trumps go first, so the side-suit winners survive.
An animated Clubhouse lesson, 'Winning a Trick': an isometric card table shows a completed club trick with North's king winning, teaching text above and remember-points below, scene 1 of 9.
A lesson scene in motion: the cards move on the table while the text explains what happened.

Set your conventions.

Play SAYC or 2/1 Game Force straight away, or set your own agreements when you want them: Jacoby 2NT, Michaels cue-bids, Unusual 2NT, splinter bids, inverted minors, Drury, Lebensohl and others. Signals run standard or upside-down, and you can set the bot opponents' conventions separately from your own.

A single deal, a rubber, or a tournament.

Single deals, Rubber Bridge and four-deal Chicago, as many as you like. The weekly tournament deals the same boards to everyone who enters, scored by matchpoints or IMPs, with a leaderboard and your score on every board.

Play at your own pace.

Undo a card and try a different line. Keep a completed trick on the table until you have finished looking at it. Let the app finish the hand for you at any point. Claim your tricks, and the claim is checked before it is accepted. Play at whatever hour suits you, and take as long as you like over a card.

  • Signed in, your last hundred hands are kept, and you can step back through any of them card by card
  • Import a deal from a PBN file and play it out at the table
  • Ask for a hint only when you want one, or have the app flag a card that differs from the one it would play
  • Choose the card backs and the deck, and set how fast the cards move
  • Sign in with an email link — no password to remember
  • Runs in the browser and installs on a phone or a tablet

Join the private beta.

BridgeGuru is in private beta and we are looking for players to test it, whether you are learning the game, coming back to it, or playing every week. Places open in batches: leave your email and we will send an invitation when the next one opens. We will send installation instructions for your device. Once BridgeGuru is installed, you can play as a guest or sign in by email — there is no password to remember. Your first sitting comes with five coached hands, so you can see how it teaches before you decide anything. What testers report goes straight into what gets built and fixed next.

Where would you like to use BridgeGuru?

Tick everything you would use — we will send instructions for each.

Enter the email address where you would like to receive your invitation.

So the invitation can greet you by name.

It helps to test with a mix of players — every level is useful.

Your email address is used to send the invitation and occasional notes about the beta. It is not sold, and not passed to anyone outside the beta. Ask to be removed at any time and you will be.